Version 2.0 of AI Texture Generator is Here
Our AI Texture Generator just got a major upgrade: smarter materials, cleaner details, and workflows that fit better into real production pipelines.
When we launched the first version of our AI Texture Generator, the goal was simple: help developers quickly produce believable textures without needing a full-time material artist. With version 2.0, we focused on quality, control, and real-world usability inside game engines.
What’s New in 2.0?
- PBR-ready outputs with albedo, normal, roughness and height maps.
- Higher resolution exports for PC and console titles.
- Improved edge handling for tiling and seamless patterns.
- Prompt presets for common materials like stone, metal, wood and fabric.
The new model has been tuned specifically for game-ready materials, so you spend less time fixing seams or strange artifacts and more time actually building your world.
Better Integration with Popular Engines
We know most of you work in Unity, Unreal Engine, or Godot. Version 2.0 exports textures in a layout that drops directly into standard material setups. That means fewer clicks and less guessing which map belongs where.
- Standard naming: *_albedo, *_normal, *_roughness, *_height.
- Packed maps options for engines that prefer R/G/B channels.
- Recommended import settings based on platform targets.
More Creative Control, Less Randomness
In earlier versions, getting the exact look you wanted sometimes meant regenerating the same texture many times. In 2.0, you have more control over the results.
- Style sliders to adjust roughness, damage, pattern density and variation.
- Seed controls so you can reproduce the same result across builds.
- “Lock composition” mode to tweak details without changing the core layout.
Use It as a Booster, Not a Replacement
We designed AI Texture Generator 2.0 as a production helper. It is perfect for blocking out levels, crafting variations of existing materials, or generating base textures that artists can paint over.
If you already have a material library, try using the tool to fill gaps: secondary floor tiles, background props, or quick prototypes for new areas of the map. Over time, you can replace AI-generated textures with fully custom work if you want.
Getting Started
To start using version 2.0, log into your account, open the Texture Generator tool, and look for the “v2” tag in the model dropdown. Existing users get access automatically, and your old projects are still available.